After the web3 collapse in 2022, the team at Rainmaker collectively decided that we still wanted to be a gaming company. Encouraged by my passion of League of Legends and online games, we took a look at the competitive landscape and decided we could offers something new in the "bet on yourself" space.
We did competitive research on companies like
gamercraft.com and
Z League, and felt they put too much emphasis on money and not enough on fun. After all, if Rainmaker was going to be profitable, it seemed likely players wouldn't be making tons of money. Instead, they'd have to love the service enough to essentially pay for it.
Additionally, our V1 launch was supported by extensive testing with college gaming clubs. They were an easy way to find the types of players we wanted, so we would sponsor a challenge for them and gather feedback in online sessions.
Those research calls led us to launch "Challenge of the Day," rather than emphasizing creating your own challenge.