Rainmaker Launchpad

Helping new games raise money.

Summary

Games sometimes sell cosmetics ahead of launch in order to fundraise their development. This was particularly popular with web3 games, and we built a launchpad to support them.

My Role

Lead Designer

Timeline

~2 weeks of design time

Disclaimer

I inherited a lot of the design system elements shown below. Most notably the colors, button styles, and fonts all proposed unique challenges. Ultimately, my co-designer and I redid the design system to tackle these challenges.

Details

As web3 gaming was taking off, Rainmaker wanted to be a resource to both gamers and games. Our intention was to provide high-quality SaaS products to a fledgling industry, and building an NFT Launchpad was one way to support that.

A launchpad is essentially an online store. There are visual products to purchase (that will eventually become in-game cosmetics), and users might want to buy them just like they would from any online shop like Etsy or Amazon. However, there are a decent number of complications, including:

- Whitelists
- Phased selling periods
- Crypto-based checkout processes

Below are a few examples of the pages I designed for our launchpad, which we were able to design and build in about 4 weeks. Unfortunately, the market collapsed right after this and we abandoned the project soon after.