Before getting too far into design and ideation, I conducted 10 user interviews over Discord with some of our
Challenges community. The purpose of these interviews was to discern interest, gain meaningful feedback on the concept, and discover any opportunity areas.
The interviews had both qualitative and quantitative aspects: general back and forth discussion, and also ranking-based questions. I also created two walkthrough videos of prototypes to show users.
Ultimately, Survivor was a result of our direct learnings from our other products, as well as the feedback we got from users during these interviews. A good example of a change we made based on feedback would be the inclusion of cosmetic items.